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Fishman classic 4 installation
Fishman classic 4 installation








fishman classic 4 installation

  • Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest Gold Coin (or Silver Coin, if less than 1), up to a maximum of 10.
  • fishman classic 4 installation

  • At 150 quests, the chances are the highest, at 6.67x the base rate.
  • At 100 quests, the chances are 4x the base rate.
  • At 50 quests, the chances of receiving a functional item reward are 2x the base rate.
  • Item chances: The chances of functional, non- potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
  • You can also view the data on another page.Īfter a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.
  • Speaking to the Angler again will remove the quest fish from the player's inventory, and reward them with items.
  • The quest fish can only be caught if it is not already in the player's inventory.
  • The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in).
  • The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.
  • In order to find out where to find the quest fish, the player needs to speak to the Angler and select his " Quest" option.
  • The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to.
  • The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.
  • The player has interacted with him and has woken him up ( ⚷Interact / Open).
  • The Angler is first encountered as the Sleeping Angler randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld).
  • Additionally, on PC, Console, Mobile, and tModLoader he will gain various stat increases as the player progresses.
  • On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, he will throw Frost Daggerfish at nearby enemies when threatened, dealing 10 / 15 / 17 damage at the start of the game. Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he dispenses various rewards.

    fishman classic 4 installation

    He does not sell anything, but rather assigns quests to players. The Angler is an NPC concerned exclusively with fishing, who appears as a young boy.










    Fishman classic 4 installation